rocket_launch v5.0 Released

Grid Placement for Godot Engine

Place game objects onto tile map snapped spaces by validating placement rules and executing precise placement. Built for grid-based games with intuitive positioning and manipulation tools.

check_circle Grid Placement License v1 check_circle Godot 4.x Compatible
grid_controller.gd
extends GridPositioner2D

@export var cell_size = Vector2(64, 64)

# Initialize GridPositioner
func _ready():
    # Setup grid positioning
    configure_grid(cell_size)
    
    # Connect placement signals
    placement_requested.connect(_on_placement_requested)

func _on_placement_requested(position):
    # Handle grid placement
    place_object_at(position)

Why GridPlacement?

Built by a solo developer for real game projects. Focuses on practical grid placement needs without unnecessary complexity.

grid_on

GDScript Stable

Production-ready GDScript implementation with comprehensive grid placement features and Godot 4.x compatibility.

code

C# Coming Soon

v6.0 will bring a complete C# edition with modern architecture and enhanced performance for C# developers.

architecture

Practical Design

Built for real game projects. Focuses on essential grid placement features without unnecessary complexity.

explore

Essentials