GridPlacement 6.0 (formerly GridBuilding)
Development ⚠️ GridPlacement 6.0 documentation is in active development. APIs and content may change, and the site may be temporarily unstable.

GridPlacement 6.0 (formerly GridBuilding)

GridPlacement 6.0 is a powerful, engine-agnostic grid placement system for Godot and Unity games (formerly GridBuilding). Built with C# for maximum performance and reliability.

How do you want to start?

Follow the path that best matches your experience level

New to Item Drops?

1
Start with Concepts

Learn the core concepts in our Getting Started

2
Follow the Guide

Set up your first item system with Examples

3
Try the Demo

Download the Integration Example

Existing Project?

1
Check Architecture

Review the System Architecture

2
API Reference

Browse the API Documentation

3
Integration Guide

Integrate with Other Systems

Key Features

Everything you need for sophisticated item management and drop systems

Smart Drop System

Intelligent item placement, physics simulation, and drop table management.

Inventory Management

Complete item handling, stacking, inventory organization, and slot management.

Customizable Rules

Flexible drop logic, condition systems, and probability tables for dynamic drops.

C# Implementation

Fully implemented in C# with modern design patterns and comprehensive error handling.

Documentation Structure

Comprehensive guides and API reference

Getting Started

Installation, setup, and basic concepts to get you dropping items quickly.

Browse Guides

API Reference

Complete API documentation with examples and code samples.

View API

Examples

Practical examples and real-world implementation patterns.

See Examples

Community

Join the community, ask questions, and share your projects.

Join Community