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v5.0 Released
Grid Placement for Godot Engine
Place game objects onto tile map snapped spaces by validating placement rules and executing precise placement. Built for grid-based games with intuitive positioning and manipulation tools.
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Grid Placement License v1
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Godot 4.x Compatible
grid_controller.gd
extends GridPositioner2D
@export var cell_size = Vector2(64, 64)
# Initialize GridPositioner
func _ready():
# Setup grid positioning
configure_grid(cell_size)
# Connect placement signals
placement_requested.connect(_on_placement_requested)
func _on_placement_requested(position):
# Handle grid placement
place_object_at(position)Why GridPlacement?
Built by a solo developer for real game projects. Focuses on practical grid placement needs without unnecessary complexity.
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GDScript Stable
Production-ready GDScript implementation with comprehensive grid placement features and Godot 4.x compatibility.
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C# Coming Soon
v6.0 will bring a complete C# edition with modern architecture and enhanced performance for C# developers.
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Practical Design
Built for real game projects. Focuses on essential grid placement features without unnecessary complexity.
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Essentials
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Installation
Get the plugin from Linktree with all download options.
architecture
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Architecture
Understand the node structure and signal flow.
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Grid Placement
Place objects on tile maps with rule validation and snap-to-grid positioning.
api
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API Reference
Complete API documentation with examples.