GridPlacement 6.0 (formerly GridBuilding)
GridPlacement 6.0 is a powerful, engine-agnostic grid placement system for Godot and Unity games (formerly GridBuilding). Built with C# for maximum performance and reliability.
How do you want to start?
Follow the path that best matches your experience level
New to Item Drops?
Learn the core concepts in our Getting Started
Set up your first item system with Examples
Download the Integration Example
Existing Project?
Review the System Architecture
Browse the API Documentation
Integrate with Other Systems
Key Features
Everything you need for sophisticated item management and drop systems
Smart Drop System
Intelligent item placement, physics simulation, and drop table management.
Inventory Management
Complete item handling, stacking, inventory organization, and slot management.
Customizable Rules
Flexible drop logic, condition systems, and probability tables for dynamic drops.
C# Implementation
Fully implemented in C# with modern design patterns and comprehensive error handling.
Documentation Structure
Comprehensive guides and API reference
Getting Started
Installation, setup, and basic concepts to get you dropping items quickly.
Browse Guides